Consumer Learning
In collaboration with Logitech G's internal team, we conducted home visits and in-depth interviews with gamers across China to understand the current market landscape. Starting with a broad view of the gaming market, we mapped user groups based on engagement levels, game preferences, and cultural affinities.
Young female gamers
Through observing their gaming setups, we found a clear shift away from dark, tech-heavy environments; instead this emerging audience redefines gaming experience and shape new expectations around gaming aesthetics and lifestyle.