(Linkedin)
Product & Service Designer
(Behance)
I drive innovation by connecting
systems, experiences, and real-world impact

Design

Folio

I approach design as a way to navigate complexity — translating challenges into opportunities and shaping more thoughtful & elevated experiences across people, environments, and systems.

Design

Folio

I approach design as a way to navigate complexity — translating challenges into opportunities and shaping more thoughtful & elevated experiences across people, environments, and systems.

work (Selected)

(Selected) work

work (Selected)

Logitech x LOL Star Guardians gaming collection

Logitech G
E-commerce

Redesigned product page to elevate overall browsing experience across Logitech G's official site
Logitech G CLOUD Web Design

Feedie

A food support platform making social service easier to access, connecting food, people, and community care
Tate Teens Brand Reposition Strategy

TATE TEENS

Collaboration with Tate to define brand strategy and engagement roadmap that reconnects teens to art and museums
FeedieL Community food support platform

Logitech G x LOL gaming collection

IP collaboration with League of Legends to develop a softer product language for Logitech G's expansion into lifestyle audiences

Tecent Mobile Gaming controller

An exploratory concept grounded in gamer behavior and interaction to reimagine a next-gen controller
Building on past experience across service, UX, UI, and products, I now combine product and systems thinking to bring ideas to life, collaborating closely with others to deliver solutions that are grounded in real-world use and able to hold up over time.
Download my CV
(Experience)

Product designer

U10 Design Inc. (2021-2024)

Worked across Industrial Design, UI/UX delivery, on consumer and gaming products for Logitech and other global brands. Projects spanned physical products, digital interfaces, and end-to-end experience innovation.

Design Intern

Compal electronic Inc. (2020)

Participated in an industry–academia collaboration focused on consumer electronics and healthcare-related products, followed by a design internship within Compal design team.
(Capabilities & Expertise)

Service Design

Design Thinking

UX/ UI

User Research

Wordpress

Stakeholder analysis

Webflow

Co-creation facilitation

3D Modeling/ Rendering

About (Winnie)

Building on past experience across service, UX, UI, and products, I now combine product and systems thinking to bring ideas to life, collaborating closely with others to deliver solutions that are grounded in real-world use and able to hold up over time.
Download my CV
(Experience)

Product designer

U10 Design Inc. (2021-2024)

Worked across Industrial Design, UI/UX delivery, on consumer and gaming products for Logitech and other global brands. Projects spanned physical products, digital interfaces, and end-to-end experience innovation.

Design Intern

Compal electronic Inc. (2020)

Participated in an industry–academia collaboration focused on consumer electronics and healthcare-related products, followed by a design internship within Compal design team.
(Capabilities & Expertise)

Service Design

Design Thinking

UX/ UI

User Research

Wordpress

Stakeholder analysis

Webflow

Co-creation facilitation

3D Modeling/ Rendering

Service Design

Design Thinking

UX/ UI

User Research

Wordpress

Stakeholder analysis

Webflow

Co-creation facilitation

3D Modeling/ Rendering

About (Winnie)